Download Ethics and Game Design: Teaching Values Through Play by Karen Schrier PDF
By Karen Schrier
Ethics and video game layout: instructing Values via Play is the 1st ebook in its box to problem students and researchers to respond to questions reminiscent of: How can online game layout be enhanced to foster moral pondering and discourse? What are the theories and methodologies that would aid us comprehend, version, and examine moral pondering in video games? How will we use video games in school rooms and casual academic settings to aid ethical improvement? This unusual booklet methods such questions from a multidisciplinary viewpoint with the final word objective of inspiring extra interdisciplinary discussion and examine so that it will proceed construction the ethics and video games group.
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Extra resources for Ethics and Game Design: Teaching Values Through Play (Premier Reference Source)
The role of the reader: Explorations in the semiotics of texts. Bloomington: Indiana University Press. Eco, U. (1989). The open work. Cambridge, MA: Harvard University Press. , & Belman, J. (2007). A method for discovering values in digital games. In Situated Play DiGRA 07 Conference Proceedings, Tokyo. Floridi, L. (2008). The method of levels of abstraction. Minds and Machines, 18(3), 303–329. -G. (2004). Truth and method. New York: Continuum. Hocking, C. (2007). Exploration—from systems to spaces to self.
The reflective agent interprets the semantic contents of the game and puts them into the perspective of an 5 Values between Systems individual, social, and cultural domain. By doing so, the reflective agent becomes an ethical agent: playing is interpreting the world and who the agent wants to be in its context; playing is understanding the values of the gameworld and developing an ethical persona that is at the same time coherent with the in-game world, and with the external values of the player as an ethical being.
Ethical gameplay is, then, the outcome of a designed tension between actions and strategies and their meaning. The design of ethical gameplay is, in this perspective, an unconventional approach to the dominant design discourses in game development, as well as a radical reinterpretation of the widespread understanding of players as limitedly creative agents. Designing ethical gameplay challenges conventional wisdom, requires a reinterpretation of design as an aesthetic process, and more importantly, puts players as the centre of a moral universe created with the sole intention of challenging who they are, and who they want to be, as players, but also as moral beings.