Download Jumpstart! Storymaking: Games and Activities for Ages 7-12 by Pie Corbett PDF
By Pie Corbett
Jumpstart! Storymaking is a suite of video games and actions to strengthen the inventive strategy of ‘storymaking’. It focuses upon 'storytelling for writing' in addition to making a entire college tradition of storytelling, analyzing and writing. Storymaking is the method of retelling, innovating and developing new tales. just like the best-selling Jumpstart! Literacy, this e-book comprises ingenious ‘quick-fire' principles that may be used as artistic warm-ups and starters or constructed into classes. There are over a hundred provocative and thought-provoking video games and actions, meant to ‘jumpstart’ storytelling, studying and writing in any Key level 1, 2 or three lecture room. functional, easy-to-do and tremendously exciting, the ‘jumpstarts’ will entice busy academics.
Read or Download Jumpstart! Storymaking: Games and Activities for Ages 7-12 PDF
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Additional resources for Jumpstart! Storymaking: Games and Activities for Ages 7-12
They leave the room and after a few seconds have to walk in, cross to a table and sit down – all the time staying in role with the way they feel. They could say one thing to an imaginary person in the room. Everyone else has to decide how the character feels. Then use shared writing to translate this into words, making sure that the feeling is revealed by what the character does and says, ‘showing’ rather than ‘telling’. Here are two contrasting examples showing anger and shyness. Olav barged through the door and slammed it shut.
Use a connective, add on an ‘ing’ chunk, add on a chunk using who, which, that when, while, where, before, after, etc. Teddy closed the curtains. This might become: Teddy closed the curtains when the fireworks started. Teddy closed the curtains while everyone was juggling. Teddy closed the curtains before the milkman came. Teddy closed the curtains, hoping it would keep out the sunlight. 23 3343 T&F Jumpstart Storymaking:01 Section JN 3/11/08 11:03 Page 24 Jumpstart! Storymaking CHANGE THE OPENING Provide a simple sentence and ask the children to extend it by adding a chunk on at the beginning.
In the pet shop, you notice a sick dog. Walking home, you hear a strange noise. Character a Character b Bossy Kind Sad Lonely Angry Aggressive Mean Shy Cruel Happy Plenty of friends Calm Gentle Generous WHAT DOES YOUR CHARACTER REALLY WANT? Many stories hinge around something that the main character really desires but is beyond their reach. The story is about their journey towards achieving their goal. This game is another improvisation. Set up a simple everyday scene – in the playground, the canteen, the bus stop.